Platform Support Matrix

Windows (MSVC 2017)Windows (MSVC 2019)Windows (MSVC 2022)Linux x86-64 (Native Toolchain)Linux AArch64 (Native Toolchain)Meta Quest Stand-alone (Android NDK)HTC VIVE Stand-alone (Android NDK)FabAzure DevOps Version
5.5✅ v2.2.x✅ v2.2.x✅ v2.2.x✅ v2.2.x (r25b)✅ v2.2.2
5.4✅ v2.2.x✅ v2.2.x✅ v2.2.x✅ v2.2.x (r25b)✅ v2.2.2✅ v2.2.2
5.3✅ v2.2.x✅ v2.2.x✅ v2.2.x✅ v2.2.x✅ v2.2.x (r25b)✅ v2.2.2✅ v2.2.2
5.2✅ v2.2.x✅ v2.2.x✅ v2.2.x✅ v2.2.x✅ v2.2.x (r25b)✅ v2.2.2✅ v2.2.2
5.1⚠️ v2.0.x⚠️ v2.0.x⚠️ v2.0.x⚠️ v2.0.x⚠️ v2.0.x (r25b)⚠️ v2.0.0⚠️ v2.0.2
5.0⚠️ v1.6.x⚠️ v1.6.x⚠️ v1.6.x⚠️ v1.6.x⚠️ v1.6.x (r21e)⚠️ v1.6.1⚠️ v1.6.1
4.27⚠️ v1.4.x⚠️ v1.4.x⚠️ v1.4.x⚠️ v1.4.x⚠️ v1.4.x⚠️ v1.4.x (r21e)⚠️ v1.3.1⚠️ v1.4.3
4.26⚠️ v1.0.x⚠️ v1.0.x⚠️ v1.0.x⚠️ v1.0.4
4.25⚠️ v1.0.x⚠️ v1.0.x⚠️ v1.0.x⚠️ v1.0.4
4.24⚠️ v1.0.x⚠️ v1.0.x⚠️ v1.0.x⚠️ v1.0.4
4.23⚠️ v1.0.x⚠️ v1.0.x⚠️ v1.0.x⚠️ v1.0.4
4.22⚠️ v1.0.x⚠️ v1.0.x⚠️ v1.0.x⚠️ v1.0.4
  • Supported
  • ⚠️ Not supported by the latest release and might be lacking features
  • Not supported at all
  • Unknown or untested

Remarks:

  • Per Epic's Marketplace Guidelines in regards to Code Plugins (sections 2.6.3.d and 3.1.b), we are only able to distribute or update the SenseGlove plugin for the last 3 stable versions of Unreal Engine. As a result, we won't be able to publish updates or bug fixes for the older versions of the Engine except on rare occasions and only through our official repository on Microsoft Azure DevOps.
  • All third-party libraries on Windows built against Windows SDK 10.0.
  • Oculus and VIVE support is only provided through the recommended Android NDK versions by Epic Games.
  • wjwwood/serial requires Android NDK API Level 28+ in order to be built successfully.
  • All third-party libraries target Android NDK API Level 29, thus any project relying on the plug-in should be build with the same NDK API Level.