The Virtual Hand Animation Settings
Controls how the virtual hand model is animated by the animation system.
AnimationBoneRotationCorrectionOffset
Specifies the offset to apply to each bone's rotation when translating hand pose data to the virtual hand bones. This is useful if the virtual hand mesh was imported with an initial rotation. For example, the virtual hand model shipped with Unreal Engine's VRTemplate typically has an initial 90.0f
degrees rotation on the Yaw
axis. By default, this option has been set up with the Unreal Engine's VRTemplate virtual hand model in mind.
bShouldAnimationApplyBoneLocation
When enabled, the animation system applies the joint locations to the current virtual hand mesh bones in addition to the joint rotation. Otherwise, only the joint rotations are applied, and joint locations are ignored, leaving the bone locations untouched on the virtual hand mesh when animating it. Enabling this option typically improves the virtual hand animation. By default, this option is enabled.