Extra Resources
There are various resources available for older versions of the SenseGlove Unreal Engine Plugin prior to v2.1.x
that might still be partially relevant. These include example projects, demo scenes, and tutorials. Plans are underway to provide new example projects, demo scenes, and tutorials for the latest release. In the meantime, the outdated resources can still be beneficial
Examples and Demo Projects
- A basic OpenXR-compatible Blueprint demo demonstrating basic functionality such as grab/release, touch with buzz and force-feedback, etc (compatible with versions v2.1.0+).
- A basic Blueprint demo demonstrating basic functionality such as grab/release, touch with buzz and force-feedback, etc (compatible with versions >= v1.4.x and <= v2.0.x).
- Example C++ API Project (only compatible with early v1.x.x releases)
- Example Blueprint API Project (only compatible with early v1.x.x releases)
Tutorials
- Finding out your SenseGlove plugin version
- Plugin installation guide for Microsoft Windows
- C++ & Blueprint examples for Microsoft Windows
- Plugin and examples installation guide for GNU/Linux
- How to connect to Nova gloves on GNU/Linux using Blueman Bluetooth Manager
- How to connect to Nova gloves on GNU/Linux using command-line
- The basic C++ and Blueprint API usage
- How to setup the virtual hand model & the SenseGlove pawn
- How to deploy to Oculus Quest 2 and Android
- Setting up Grabbing and Haptic Feedback functionalities (SGBasicDemo)
- Setting up VIVE Pro & VIVE Trackers in Unreal Engine
- Setting up VIVE Focus 3 & VIVE Wrist Trackers in Unreal Engine
- SGBasicDemo: setup throwing objects and physics settings for the real and virtual hands
- SGBasicDemo v2: upgrading your projects to the SenseGlove Unreal Engine Plugin v2.0.0