1. 👋 Welcome
  2. Introduction
  3. 📖 Overview
  4. Overview
  5. 🚀 Getting Started
  6. Installation
    1. Via the Epic Games Launcher
    2. Via Microsoft Azure DevOps Repositories
  7. Enabling and Verifying the Plugin Version
  8. SenseCom
    1. SenseCom on GNU/Linux
      1. Connect to Nova gloves using Blueman Bluetooth Manager
      2. Connect to Nova gloves using Command-line
    2. SenseCom on Microsoft Windows
  9. Enabling XR_EXT_hand_tracking on VR Headsets
  10. Setup SenseGlove Default Classes
    1. SGGameModeBase
    2. SGPawn
    3. SGPlayerController
    4. SGGameInstance
    5. SGGameUserSettings
  11. Setup the Virtual Hand Meshes
  12. Setup the Wrist Tracking Hardware
  13. Setup the Grab/Release System
  14. Setup the Touch System
  15. ⚙ī¸ Plugin Configuration
  16. Plugin Settings
    1. Initialization
    2. Game User Settings
      1. Hardware-benchmarking
    3. Tracking
      1. Glove-tracking
      2. Hand-tracking
      3. HMD-tracking
      4. Wrist-tracking
        1. Debugging
    4. Virtual Hand
      1. Animation
      2. Debugging
      3. Grab
      4. Haptics
      5. Mesh
      6. Touch
  17. Overriding Settings
  18. 💡 Miscellaneous
  19. SenseGlove Console Commands
  20. Deploying to Android (Standalone)
  21. Upgrade Guide
  22. Optimizing for Higher FPS
  23. 🛠ī¸ Advanced Topics
  24. Safe Glove Access in Blueprint
  25. OpenXR
    1. Consuming FXRHandTrackingState
      1. Blueprint
      2. C++
    2. Consuming FXRMotionControllerData
      1. Blueprint
      2. C++
  26. 🔌 Low-Level API
  27. Low-Level Blueprint API
  28. Low-Level C++ API
  29. 📑 Appendix
  30. Platform Support Matrix
  31. Planned Features Completion Status
  32. Changelog
  33. Directory Structure
  34. Extra Resources
  35. 📜 License
  36. SenseGlove Unreal Engine Plugin License
  37. SenseGlove Unreal Engine Handbook License
  38. Third-Party Licenses
    1. SenseGlove SDK License
    2. Boost C++ Libraries
    3. Serial Communication Library License
  39. ℹī¸