The Hand-tracking Settings

The settings in this section only affects the hand-tracking functionality when it's enabled and available. When enabled the bare hands can be used instead of SenseGlove devices to interact within the VR simulation, of course without the haptics feedback provided by the SenseGlove devices.

important

If you don't see the hand-tracking settings, ensure that the option bFallbackToHandTrackingIfNoGloveDetected is checked.

The Hand-tracking Settings

bUseMoreSpecificMotionSourceNames

If disabled, (the default) the motion sources for hand tracking will be of the form [Left|Right][Keypoint]. If enabled, they will be of the form HandTracking[Left|Right][Keypoint]. It is recommended to be enabled to avoid collisions between motion sources from different device types.

bSupportLegacyControllerMotionSources

If enabled, hand tracking supports the Left and Right legacy motion sources. If disabled, it does not. It is recommended to be disabled unless you need legacy compatibility in older unreal projects.