Enabling XR_EXT_hand_tracking OpenXR Extension on VR Headsets
important
Starting from version v2.1.0
, the SenseGlove Unreal Engine Plugin requires
the XR_EXT_hand_tracking
OpenXR extension to function. Without this
OpenXR extension the plugin won't output any glove data.
Since version v2.1.0
, the SenseGlove Unreal Engine Plugin requires the XR_EXT_hand_tracking
OpenXR extension to function. Whether you are streaming your immersive 3D VR application from your PC to your VR headset, or deploying it to your VR headset in standalone mode, enabling XR_EXT_hand_tracking
support, might require additional plugins or settings depending on the HMD's vendor or model.
PCVR Mode
For instructions on how to setup XR_EXT_hand_tracking
support in PCVR mode please refer to the relevant section.
Standalone Mode
For instructions on how to setup XR_EXT_hand_tracking
support in standalone mode on Android please refer to the relevant section.
Third-Party Tutorials
As a part of this OpenXR comprehensive tutorial series, you will learn how to enable the developer runtime features, set up the OpenXR runtime, and the XR_EXT_hand_tracking
support in PCVR mode. Furthermore, it will show you how to enable hand-tracking on Android (standalone mode) using the Meta XR and VIVE OpenXR plugins.