Overview
To help you navigate the SenseGlove Unreal Engine Handbook, we have organized the content into several key sections. This structured layout aims to simplify your journey through the SenseGlove Unreal Engine Plugin, providing clear and detailed guidance at every step.
🚀 Getting Started
This section covers the basics of the SenseGlove Unreal Engine Plugin:
- Installation
- Enabling and Verifying the Plugin Version
- SenseCom
- Enabling XR_EXT_hand_tracking on VR Headsets
- Setup SenseGlove Default Classes
- Setup the Virtual Hand Meshes
- Setup the Wrist Tracking Hardware
- Setup the Grab/Release System
- Setup the Touch System
⚙️ Plugin Configuration
This section provides detailed information on configuring the plugin:
💡 Miscellaneous
Toipcs that do not fall under any specific category:
- SenseGlove Console Commands
- Deploying to Android (Standalone)
- Upgrade Guide
- Optimizing for Higher FPS
🛠️ Advanced Topics
For users familiar with the basics, this section explores advanced features of the plugin:
🔌 Low-Level API
This section delves into the SenseGlove low-level API:
📑 Appendix
The appendix contains various extra useful information: