Platform Support Matrix
Windows (MSVC 2017) | Windows (MSVC 2019) | Windows (MSVC 2022) | Linux x86-64 (Native Toolchain) | Linux AArch64 (Native Toolchain) | Meta Quest Stand-alone (Android NDK) | HTC VIVE Stand-alone (Android NDK) | UE Marketplace Version | Azure DevOps Version | |
---|---|---|---|---|---|---|---|---|---|
5.5 | â | â | â v2.1.x | â v2.1.x | â v2.1.x | â v2.1.x (r25b) | â | â | â v2.1.4 |
5.4 | â | â | â v2.1.x | â v2.1.x | â v2.1.x | â v2.1.x (r25b) | â | â v2.1.2 | â v2.1.4 |
5.3 | â | â v2.1.x | â v2.1.x | â v2.1.x | â v2.1.x | â v2.1.x (r25b) | â | â v2.1.2 | â v2.1.4 |
5.2 | â | â v2.1.x | â v2.1.x | â v2.1.x | â v2.1.x | â v2.1.x (r25b) | â | â v2.1.2 | â v2.1.4 |
5.1 | â | â ī¸ v2.0.x | â ī¸ v2.0.x | â ī¸ v2.0.x | â ī¸ v2.0.x | â ī¸ v2.0.x (r25b) | â | â ī¸ v2.0.1 | â ī¸ v2.0.2 |
5.0 | â | â ī¸ v1.6.x | â ī¸ v1.6.x | â ī¸ v1.6.x | â ī¸ v1.6.x | â ī¸ v1.6.x (r21e) | â | â ī¸ v1.6.1 | â ī¸ v1.6.1 |
4.27 | â ī¸ v1.4.x | â ī¸ v1.4.x | â ī¸ v1.4.x | â ī¸ v1.4.x | â ī¸ v1.4.x | â ī¸ v1.4.x (r21e) | â | â ī¸ v1.3.1 | â ī¸ v1.4.3 |
4.26 | â ī¸ v1.0.x | â ī¸ v1.0.x | â | â ī¸ v1.0.x | â | â | â | â | â ī¸ v1.0.4 |
4.25 | â ī¸ v1.0.x | â ī¸ v1.0.x | â | â ī¸ v1.0.x | â | â | â | â | â ī¸ v1.0.4 |
4.24 | â ī¸ v1.0.x | â ī¸ v1.0.x | â | â ī¸ v1.0.x | â | â | â | â | â ī¸ v1.0.4 |
4.23 | â ī¸ v1.0.x | â ī¸ v1.0.x | â | â ī¸ v1.0.x | â | â | â | â | â ī¸ v1.0.4 |
4.22 | â ī¸ v1.0.x | â ī¸ v1.0.x | â | â ī¸ v1.0.x | â | â | â | â | â ī¸ v1.0.4 |
â
Supportedâ ī¸
Not supported by the latest release and might be lacking featuresâ
Not supported at allâ
Unknown or untested
Remarks:
- With the Fab content marketplace scheduled to launch at an unspecified date in October 2024, and the fact that the Unreal Engine Marketplace no longer accepting any new submissions starting from October 1, any releases made during the transition from the Unreal Engine Marketplace to Fab will only be accessible through the SenseGlove Microsoft Azure repositories.
- Per Epic's Marketplace Guidelines in regards to Code Plugins (sections
2.6.3
.d and3.1.b
), we are only able to distribute or update the SenseGlove plugin for the last3
stable versions of Unreal Engine. As a result, we won't be able to publish updates or bug fixes for the older versions of the Engine except on rare occasions and only through our official repository on Microsoft Azure DevOps. - All third-party libraries on Windows built against Windows SDK
10.0
. - Oculus and VIVE support is only provided through the recommended Android NDK versions by Epic Games.
- wjwwood/serial requires Android NDK API Level
28+
in order to be built successfully. - All third-party libraries target Android NDK API Level
29
, thus any project relying on the plug-in should be build with the same NDK API Level.